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James Morris
James Morris
Artist, Animator and Designer
Minneapolis, United States of America

Summary

I have been working professionally for about 15 years; 9 of which have been in games and for the past 7, I've been teaching the next generation of Game, Film and Design content developers. I create animations, 3D Models, Concept Art, Web Prototypes as well as image, photo and video manipulation.

I've been fortunate to create 2D and 3D content for In-Game Animations and Cinematics for Real-Time Rendering, Promotional Material, UI Layouts and Designs, Short Films and Commercial assets. Because of all this, I consider myself a true content creator and digital generalist.

Skills

Concept ArtRenderingUser Interface DesignWeb Design3D Animation3D ModelingLightingMotion CaptureTexturingCharacter Animation

Software proficiency

Maya
Maya
3ds Max
3ds Max
MotionBuilder
MotionBuilder
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Unity
Unity
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite