I have been working professionally for about 15 years; 9 of which have been in games and for the past 7, I've been teaching the next generation of Game, Film and Design content developers. I create animations, 3D Models, Concept Art, Web Prototypes as well as image, photo and video manipulation.
I've been fortunate to create 2D and 3D content for In-Game Animations and Cinematics for Real-Time Rendering, Promotional Material, UI Layouts and Designs, Short Films and Commercial assets. Because of all this, I consider myself a true content creator and digital generalist.
• Oversee the production and quality of gameplay animations, ensuring consistency across the board.
• Craft dynamic in-game and cinematic animations for characters, props, and cameras, enhancing the overall player experience.
• Integrate and test art assets into Unreal Engine 4/5 ensuring full functionality and seamless gameplay integration.
• Collaborate with design and engineering to ensure smooth implementation of animations into the game engine.
• Create and maintain animation blueprints, state machines, blendspaces, and montages within Unreal 4/5
• Construct and maintain rigs for unique characters through the development process
• Support and implement animation content, and fine tune parameters for gameplay animation
• Investigate, identify, and improve pipeline, optimize workflows and tools, setting best practices/standards streamlining the animation process
• Lead by example, guiding a team of animators to seamlessly implement high-quality in-game animations within Unreal Engine.
• Oversaw the production and quality of gameplay animations, ensuring consistency across the board.
• Crafted dynamic in-game and cinematic animations for characters, props, and cameras, enhancing the overall player experience.
• Captured, cleaned, and refined motion capture data for cinematic and in-game features, maintaining high standards of animation quality.
• Executed pre-visualization and scene assembly for in-game cinematics and cutscenes, contributing to narrative impact.
• Integrated and tested art assets into Unreal Engine 4/5 and Lumberyard ensuring full functionality and seamless gameplay integration.
• Developed complex state machines, animation Blueprints, and blend spaces to enhance gameplay fluidity and responsiveness.
• Collaborate with the design and programming teams to ensure smooth implementation of animations into the game engine.
• Partnered with designers and animation teams to develop detailed motion capture shot lists and schedules, streamlining production.
• Re-designed and implemented the 3D Animation Program to increase student enrollment, retention and placement within the local community and abroad.
• Optimized departmental budgeting, scheduling, and resource management, ensuring the allocation and efficiency of resources.
• Managed resource allocation across multiple departments, optimizing productivity and workflow.
• Challenged, engaged and mentored students to encourage participation and personal growth.
• Directed programmatic evaluations, crafting and executing strategies that drove continuous improvement and development across the department.
• Crafted high quality rendering and animations for product promotion
• Created vector and raster graphics for web and mobile deployment.
• Developed animations style guides for use in gameplay and cinematics.
• Created designs, concepts, and sample layouts for user manual and brochures
• Developed and managed project asset lists, timelines, and resources, ensuring timely and successful final deliverables.
• Crafted dynamic in-game animations for characters, props, and cameras, enhancing the overall player experience.
• Integrated and tested art assets into proprietary, ensuring full functionality and seamless gameplay integration.
• Participate in conceptualizing characters and settings, contributing your expertise to the early stages of game development.
• Worked closely with design and engineering to implement and improve overall functionality and playability of game.
• Developed and managed animation asset list and appropriate timelines for final deliverables.
• Lead animation department in the creation of assets including characters, cameras and props for final deliverable.
• Integrated and tested art assets into Unity game engine ensuring full functionality and seamless gameplay integration.
• Partnered with designers and animation teams to develop detailed animation lists and schedules, streamlining production.
• Optimized departmental budgeting, scheduling, and resource management, ensuring the allocation and efficiency of resources.
• Developed and managed project plans, including objectives, technologies, schedules, funding, and staffing.
• Managed resource allocation across multiple departments, optimizing productivity and workflow.
• Guided professional development within the department, significantly boosting employee retention and enhancing skill competency.
• Directed programmatic evaluations, crafting and executing strategies that drove continuous improvement and development across the department.
• Prepared and maintained multiple departmental budgets, scheduling and resources.
• Built new relationships with industry contacts to improve company standing within the community.
• Conferred with project personnel to identify and resolve problems and developed clear communication processes.
• Created animations, screenshots, user interface layouts and other art assets for use in promotional marketing material.
• Designed art layouts for material to be used on websites for product promotion.
• Designed mockups and pre-production layouts whenever necessary.
• Reviewed and assembled final designs for publication and web release.
• Crafted dynamic in-game and cinematic animations for characters, props, and cameras, enhancing the overall player experience.
• Captured, cleaned, and refined motion capture data for cinematic and in-game features, maintaining high standards of animation quality.
• Executed pre-visualization and scene assembly for in-game cinematics and cutscenes, contributing to narrative impact.
• Integrated and tested art assets into [insert game engine here], ensuring full functionality and seamless gameplay integration.
• Worked closely with design and engineering to implement and improve overall functionality and playability of game.
• Worked in small SCRUM teams alongside level and audio designers to meet and exceed milestone delivery goals.
• Collaborated with the core-tech team to develop innovative animation tools, systems, and pipelines, improving production efficiency.